Learn it in the right order

How to play bar billiards. From the first shot to the final ball.

The About60 app teaches bar billiards as a connected sequence rather than a wall of rules. Start with the table, understand how a visit becomes a score, learn what can undo it, and then deal with the finish.

20 real app frames Four guided sections Full animations in About60
About60 app animation showing the bar billiards table and scoring values
Section 1

Table basics & starting

Before thinking about tactics, understand the table and how play begins. The values, mushrooms, trough, timer and D all shape what happens next.

The app brings the table to life. These are still frames from the onboarding. In About60, each step is animated so you can watch the setup and movement rather than trying to imagine it from text.
Section 2

Scoring & turns

A visit is a chain of scoring shots. Keep potting to build the break, use the red when it is available, and finish cleanly so the points survive the turn.

Scoring makes more sense when you can watch the sequence. The About60 animations show the ball, the value, the running break and the point at which a successful visit is banked.
Section 3

Fouls & recovery

Fouls are not all equal. Most destroy the current break; the 200 mushroom can erase the entire accumulated score. A small number of situations also have specific recovery rules.

This is the section where movement matters most. In the app you can see the path of the ball, the exact mistake and the resulting score change, rather than relying on a static definition.
Section 4

End game

When only one ball remains, the score gap determines whether the end-game rules apply. The table is prepared differently, and the scoring attempt must begin with a cushion.

The final shot is easier to understand when you see it happen. About60 animates the table preparation, the white and red thresholds, and the cushion-first requirement as separate steps.

The page is the overview. The app is the lesson.

Download About60 to watch every step properly.

Static frames are useful for reference, but the onboarding was built as an animated sequence. The app shows where the ball starts, how it moves, what changes on the scoreboard and why a shot succeeds or fails.

  • Replay the complete onboarding or jump straight to any of the four sections.
  • Watch the table, scoring, foul and end-game animations in their intended sequence.
  • Move directly from learning into live scoring, venue discovery, friends, groups and match history.
About60 live scoring screen

Frequently asked questions

Useful answers before your first game

Is this the full official rulebook?
No. This page is a structured beginner's guide based on the About60 onboarding. League and tournament rules can contain additional detail, so check the rules used by the competition or venue where you are playing.
When do the points from a turn count?
The points are banked only when the visit finishes cleanly. If the player fouls before the break is banked, the points built during that visit are lost.
Do I always have to play the red first?
You must play the red first when it is available in the trough. At other times, the next playable ball follows the normal ball-return sequence.
What is the difference between a foul and a wipeout?
A normal foul usually loses the current break. A wipeout is caused by toppling the mushroom protecting the 200 hole and resets the player's accumulated score to zero.
What changes when the bar drops?
Potted balls stop returning through the trough. Play continues using the balls left on the table, and the final-ball situation may trigger the end-game rules.
Where can I see the animations rather than still images?
Download About60 and open How to Play. You can replay the full onboarding or jump directly to Table Basics & Starting, Scoring & Turns, Fouls & Recovery, or End Game.

Competitive play: use this page to understand the game, then follow the rule set adopted by your league, venue or tournament.